[CONT] Great Performance [AUTO] Memory At the beginning of your climax phase, if a card named "Subaru Natsuki" is in your memory, choose one of your "Magic" or "Weapon" characters, and that character gets the following ability until end of turn. "[AUTO] When this card attacks, you may deal one damage to your opponent." (This damage may be canceled) [AUTO] [CXCOMBO] Memory [(7) Put four cards and a card named "Like A Demon" from your hand into your waiting room & Put this card into your memory] At the beginning of the encore step, if you have a card named "Return by Death" in your memory, and this card is [REVERSE], you may pay the cost. If you do, put all cards from your clock into your waiting room, all players return all their characters to their hand, and return all cards in their waiting room to their deck. Search your deck afterwards for up to one card named "Subaru Natsuki", put it on the stage position that this card was on, and all players shuffle their decks.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '